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Vasto said:
Zoombael said:

You can lift up the headset and see whats going on in the real world. It's not super glued to your face, requiring a painful hour long procedure to remove it.

 

Yes, you can but by HTC / Valve intergrating this into their headset with the Wall Barriers set up to notify when you get too close shows that this issue was thought about just like I said it should be.

It is one of the reasons why Vive right now is considered the best fo the 3.

PSVR devs will also be capable of sending warnings to the player when they reach the edge of a defined play space, as the hardware wiill have system-level notification systems to warn a player when they get too close to edge of the play area (a system event sent to the game title.) The system will also be capable of flashing a big “Out of play area” warning when the camera can no longer see the player at all.

Not the only one to think about it.


This is reassuring too, no problems using the device between people

Norden also encouraged developers to consider players’ IPD (interpupillary distance) when designing their games, because it’s key to displaying an accurate, comfortable world.

“The PlayStation VR is designed to accommodate a wide range of IPDs,” said Norden. “There will be a way to set it, per user, in the system software.”

Each person’s PlayStation user ID will be tied to their personal info, including their IPD, so theoretically, says Norden, devs won't have to worry about setting it at all -- just developing to accommodate a wide range, as players can just log in to the PlayStation 4 using their PSN ID and the system will automatically adjust to match their IPD settings.