Aura7541 said:
MortienGerrux said:
1) Doesn't matter. Reinterpolation is the same wherever you use it. By far the most "journalistic" say the headtracking on the Vive is the best.
2) I can say the same about PC's. What about the people that play on WiiU or Xbox One?
3) Oculus Rift/HTC Vive MINIMUM REQUIREMENTS
Compatible HDMI 1.3 video output (Released June 22, 2006) 2x USB 3.0 ports (Released November 2008) Windows 7 SP1 or newer
The rest depends on the game you want to run. A 400$ PC will be capapble of delievering the same experience in indie games like No Man Sky.
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1. Yes, it does. Proof By Assertion is not a valid argument. Other people's firsthand experience with PSVR trumps your lack of experience with PSVR 24/7. 2. So are there as many people how have Oculus/Vive capable PCs as PS4s? Are there as many PC owners who already have the camera/Move equivalents? 3. If you're going to show the minimum requirements, show all of them. You're technically lying by omission. But let's put that aside, what about more intensive games? After all, indie games aren't the only types of games that will be on VR.
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1) I haven't tried PSVR yet but I do know that if I set my DK2 to 60hz It's literally unplayable.
2) I wouldn't really know. As long as the device has a HDMI 1.3 and two USB 3.0 ports it CAN RUN THE HEADSET. It's just a display, not special until you run a game on it. Intel HD graphics will be able to run some very basic games like Skyrim or Fallout 3.
3) So you are trying to compare the graphically intesive games on the PC versus the games on the PSVR? Oculus recommends a GTX 970 or a R9 290 for the more graphically intensive games.
Example:

Has HDMI 1.3 output or higher ✔
Has Windows 7 or higher ✔
Has USB 3.0 ✔
Can it run the VR headset? Yes. ✔
Price: $267.89 @ Amazon