By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MortienGerrux said:
Aura7541 said:

1. PSVR isn't a TV screen, so false equivalency. Why should I trust your judgement when impressions from journalists say otherwise?
2. You need to take into account for customers who already have the PS4 camera and/or Moves.
3. You need to take into account how much it costs to get a PS4 vs. how much it costs to get a PC capable of running Oculus Rift/HTC Vive. You also need to take into account that you need to buy a smartphone to use Gear VR.

1) Doesn't matter. Reinterpolation is the same wherever you use it. By far the most "journalistic" say the headtracking on the Vive is the best.

2) I can say the same about PC's. What about the people that play on WiiU or Xbox One?

3) Oculus Rift/HTC Vive MINIMUM REQUIREMENTS

Compatible HDMI 1.3 video output (Released June 22, 2006)
2x USB 3.0 ports (Released November 2008)
Windows 7 SP1 or newer

The rest depends on the game you want to run. A 400$ PC will be capapble of delievering the same experience in indie games like No Man Sky.

1. Yes, it does. Proof By Assertion is not a valid argument. Other people's firsthand experience with PSVR trumps your lack of experience with PSVR 24/7.
2. So are there as many people how have Oculus/Vive capable PCs as PS4s? Are there as many PC owners who already have the camera/Move equivalents? Oh, and mentioning the Wii U and the XB1 is a Red Herring.
3. If you're going to show the minimum requirements, show all of them. You're technically lying by omission. But let's put that aside, what about more intensive games? After all, indie games aren't the only types of games that will be on VR.