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Aura7541 said:
MortienGerrux said:

1440P 60hz on the Gear VR for 99$

vs

1080P 60hz (reprojection with fake frames doesn't do much, look at TV's) on the PSVR for 499$

vs

1200P 90hz on the Oculus Rift/HTC Vive for 599$ or 799$ 

1. PSVR isn't a TV screen, so false equivalency. Why should I trust your judgement when impressions from journalists say otherwise?
2. You need to take into account for customers who already have the PS4 camera and/or Moves.
3. You need to take into account how much it costs to get a PS4 vs. how much it costs to get a PC capable of running Oculus Rift/HTC Vive. You also need to take into account that you need to buy a smartphone to use Gear VR.

1) Doesn't matter. Reinterpolation is the same wherever you use it. By far the most "journalists " say the headtracking on the Vive is the best.

2) I can say the same about PC's. What about the people that play on WiiU or Xbox One?

3) Oculus Rift/HTC Vive MINIMUM REQUIREMENTS

Compatible HDMI 1.3 video output (Released June 2006)
2x USB 3.0 ports (Released November 2008)
Windows 7 SP1 or newer

The rest depends on the game you want to run. A 400$ PC will be capable of delivering the same experience in indie games like No Man Sky but will obviously not be able to run games like GTA 5 at 90FPS unless you want to play on the minimum settings.