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I know in sports champions the game had no problem tracking PS Move with damn fast motion. You play the gladiator fight and you can swing your weapon fast and there's no tracking issue. With disc golf I can fling my arm as fast as I can possibly fling it to fly the frisbee as far as possible and the game had no problem with converting my movement into the desired effect (flying the disc far and fast). So I think the complaint about Move is possibly more about the game and not the tech behind the move. If anything the Move tech should be significantly improved with the PS camera now having 2 lenses which allows for much better 3D tracking than with the PS Eye which only had one lens.

Move has its issues on PS3, in particular with shooters you get reticule drift some times which requires re-calibrating, but it still works very well once calibrated, and the drift doesn't happen all the time. You also can't use Move in brightly lit conditions because the camera can't make out the light ball well enough to track. So there's that. I think Sony kind of had to go with Move in thei first round of VR because even though it only achieved a fairly low install base, it's pretty clear that a lot of Move adopters are likely to be PSVR adopters and thus they already have the peripheral hardware and only need to buy the headset.



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