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joeorc said:
FromDK said:

Point is.. 1to1 hand/controller tracking can be done with other things than what move use..

A 6 year old game for the wii.. Red steel 2 put a sword (responding 1to1 to any movenment with the wii-mote+) in you hand.. (and that was not AR either.. :) )

https://www.youtube.com/watch?v=dbjHzwJve7Y

If you still dont understand that 1to1 hand/controller tracking can be done otherwise.. I cant help you.. just wait and see..

You are focusing on what it can do , but not what it cannot do, but what playstation moves can do.

 

Example..those IR lights cannot change color right?..that means with the fact Sony's Playstation move does by using multicolor that can be a way for the system to determine certain effects based on color.

Again has the OculusRift been showing any draw to life AR functionality used in any real element of product shown in demonstration let alone full games?

The point is , Sony has..and they Oculus have not.

So if you should have another weapon/effects.. Then the move controller change color.. and then the cam see that change.. and then tell the game do some?

Why would it not just tell the game direct.. its the same machine.. I cant see  what you mean..  tall? :)

This is from Oculus rift own side.. Tracked controllers bring your hands into VR and take your experience to another level.

Over and out.. (And I do look very much forward to PSVR)