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FromDK said:
joeorc said:

And as I pointed out the design of how the camera observes that optical focus light creates areas to overlay its AR ..you think That OculusRift circular hoop motion control wands with its sensor array on their motion control is like that of the playstation moves design for optical light focus seeing its design is spherical light focus tracking.

Instead, of how the design for OculusRift focus points are.

Point is.. 1to1 hand/controller tracking can be done with other things than what move use..

A 6 year old game for the wii.. Red steel 2 put a sword (responding 1to1 to any movenment with the wii-mote+) in you hand.. (and that was not AR either.. :) )

https://www.youtube.com/watch?v=dbjHzwJve7Y

If you still dont understand that 1to1 hand/controller tracking can be done otherwise.. I cant help you.. just wait and see..

You are focusing on what it can do , but not what it cannot do, but what playstation moves can do.

 

Example..those IR lights cannot change color right?..that means with the fact Sony's Playstation move does by using multicolor that can be a way for the system to determine certain effects based on color.

Again has the OculusRift been showing any draw to life AR functionality used in any real element of product shown in demonstration let alone full games?

The point is , Sony has..and they Oculus have not.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.