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Although I don't mind 2, I agree with all of them. We've had the same concept and formula for a good few decades now and it's getting somewhat stale. I still get some charm from going to some dungeon and more or less knowing it;s definitely going to have an item that I'm definitely going to need to advance to the next part of the game, but at the same time it kills most of the mystery because I already know before I've booted up the game that I will need to find an item that I'm going to need in order to advance through any part of the story.

The whole starting back with 3 hearts part is irksome since it means you'll have to waste time gathering enough hearts and then travel back to where you last died at, but you're also at risk of dying again when trying to get those hearts back, the whole task just seems annoying at times and monotonous.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"