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spemanig said:
DivinePaladin said:

Dark Souls isn't designed for kids. Zelda is. We're not going to see a Zelda with staggered attack speed and instant death every sixty steps in some places. It's not a valid comparison if you're going to ignore how easy the series is currently. It might get marginally more difficult in Zelda U but no 3D Zelda has ever been hard enough to necessitate checkpoints within dungeons, not even close. Considering this is a TP sequel we're probably getting in-room checkpoints for every room anyway. 

 

Your point here seems much more befitting of Darksiders since that game was designed to be somewhat difficult occasionally. Like I said before though, the only case where checkpoints make any sense in the current scope of the series is in the case that they make marathon dungeons. Feasibility is a big part of wanting change and a change such as adding checkpoints to an already piss-easy franchise without adding difficulty isn't feasible. And they won't be adding any difficulty besides Hero Mode in all likelihood, as you and I both already know. 

Zelda 1 was made for kids. Kids can handle it.

Going back 30 years to a different era of gaming - to a game prepackaged with a guide - isn't a strong defense. You can do better, if you really believe in your point here. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!