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DivinePaladin said:
spemanig said:

"Needlessly easy." Dark Souls has check points. Nothing about checkpoints makes a game easy.

Dark Souls isn't designed for kids. Zelda is. We're not going to see a Zelda with staggered attack speed and instant death every sixty steps in some places. It's not a valid comparison if you're going to ignore how easy the series is currently. It might get marginally more difficult in Zelda U but no 3D Zelda has ever been hard enough to necessitate checkpoints within dungeons, not even close. Considering this is a TP sequel we're probably getting in-room checkpoints for every room anyway. 

 

Your point here seems much more befitting of Darksiders since that game was designed to be somewhat difficult occasionally. Like I said before though, the only case where checkpoints make any sense in the current scope of the series is in the case that they make marathon dungeons. Feasibility is a big part of wanting change and a change such as adding checkpoints to an already piss-easy franchise without adding difficulty isn't feasible. And they won't be adding any difficulty besides Hero Mode in all likelihood, as you and I both already know. 

Zelda 1 was made for kids. Kids can handle it.