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spemanig said:
DivinePaladin said:

I mean the more recent Zeldas have relatively quick dungeons and TP already restarts you in the room you died in if you do somehow die, so I think checkpoints wouldn't really solve 2 without making the dungeons needlessly easy. Unless they make some marathon dungeons that use more than just the Dungeon item, which I'd be okay with, checkpoints are unnecessary. 

 

Honestly, while a lot of people like to trash the games, I'd love if Zelda NX and its Wii U port took a Darksiders approach, with light RPG elements and a TON of short, optional dungeons. Rather than hide heart pieces IN dungeons like TP does (replaying it I only now realized how bad that aspect was), make separate dungeons for some heart containers or exclusive items or powerups for those that go out of their way. Plus it makes the open world actually open with a light level system - like the Skyrim Aonuma so desperately wants to be compared to - that can deter you but not FORCE you into a set path until late game. 

"Needlessly easy." Dark Souls has check points. Nothing about checkpoints makes a game easy.

Dark Souls isn't designed for kids. Zelda is. We're not going to see a Zelda with staggered attack speed and instant death every sixty steps in some places. It's not a valid comparison if you're going to ignore how easy the series is currently. It might get marginally more difficult in Zelda U but no 3D Zelda has ever been hard enough to necessitate checkpoints within dungeons, not even close. Considering this is a TP sequel we're probably getting in-room checkpoints for every room anyway. 

 

Your point here seems much more befitting of Darksiders since that game was designed to be somewhat difficult occasionally. Like I said before though, the only case where checkpoints make any sense in the current scope of the series is in the case that they make marathon dungeons. Feasibility is a big part of wanting change and a change such as adding checkpoints to an already piss-easy franchise without adding difficulty isn't feasible. And they won't be adding any difficulty besides Hero Mode in all likelihood, as you and I both already know. 



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