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spemanig said:
Player2 said:

Going to the nearest healing spot or reloading your save file takes like 30 seconds. It's faster and way safer than going to where you died to recover your souls, which you have to do without dying again (if you die again you lose them forever) and killing the monster that killed you, who is now even stronger (in Bloodborne). In Bloodborne you may want to kill some easy enemies to earn some currency to buy healing consumables before going to where you died to be safer too. You also have to recover your souls before turning off the console or they're gone forever as well.

The current sytem isn't inflexible as well so I don't see why Zelda has to copy something else that still would need tuning from another game.

It takes no where near 30 seconds to get to the nearest healing spot, and there's no purpose in discussing ways to cheat the system. It's not faster or safer at all. You have little health and have to slowly build that back up. The current system is inflexible. You either start with full health or you don't. You're either extremely inconvenienced or you aren't. With Souls games all you lose is currency, something that is not as immediately inconvenient to lose as health, especially when you are only losing a fraction of your currency, and it is easily recoverable because you're tackling the situation at full health.

It needs to copy something else because that other game does it better.

You are crazy on all accounts.