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spemanig said:
I can agree with everything though, though I'm not as passionate about 2 or 3. I think a check point system would solve 2 without changing the saving system in Zelda much.

I mean the more recent Zeldas have relatively quick dungeons and TP already restarts you in the room you died in if you do somehow die, so I think checkpoints wouldn't really solve 2 without making the dungeons needlessly easy. Unless they make some marathon dungeons that use more than just the Dungeon item, which I'd be okay with, checkpoints are unnecessary. 

 

Honestly, while a lot of people like to trash the games, I'd love if Zelda NX and its Wii U port took a Darksiders approach, with light RPG elements and a TON of short, optional dungeons. Rather than hide heart pieces IN dungeons like TP does (replaying it I only now realized how bad that aspect was), make separate dungeons for some heart containers or exclusive items or powerups for those that go out of their way. Plus it makes the open world actually open with a light level system - like the Skyrim Aonuma so desperately wants to be compared to - that can deter you but not FORCE you into a set path until late game. 



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