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97alexk said:
FunFan said:
Higher challenge in everything. Deadly enemies and traps, brain-busting puzzles, treacherous lands that need careful navigation, thrilling thrills. Bring the difficulty level back up to NES standards.

You want another ''Twilight princess guardian puzzle challenge''. Because i know that was a pain, but a challenge non-theless

I don't think that could be called by any stretch of imagination a "brain-busting" puzzle, those are usually found in puzzle-solving adventure games (aka MYST-likes).

Actually, everything FunFan said would be really great and sounds like some CRPG from 90s, I just don't think it would be very good for Zelda sales, since it would kill its mainstream appeal.