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KBG29 said:
Aeolus451 said:

No, it's not. The 6 to 10 year console gens benefit everyone from gamers to publishers. The only issue is the weak hardware but that's why gaming pcs are around for those who care about that. If gamers really cared about graphics as a whole, they would just be pc gamers. The big three sure as shit won't do a tiered console hardware because there's no profit in it. The big 3 don't even make a profit til half way through a console gen. 

 Actually, Sony and Microsoft set themselves up to break even or make profit from day one with PS4 and XBO. There are also a good amount of gamers that like consoles but do get dored after 3 or 4 years with the old hardware. By bringing out even a mid cycle power bump they could keep these people putting the money in their pockets instead of poking their head into PC gaming for a year or 2 tell the next console comes.

Chazore said:

There is a difference between not selling at a loss or breaking even on console + 1  game sale, and starting to make a profit on a new generation. Unless you think designing the console, retooling the factories, developing SDKs, dev kits, upgrading your studios, marketing the console all cost nothing?

If you want the cell phone model, prepare to pay $600 for upgrades and get locked into a 2 year contract at $80 a month, at least that's what it is here in Canada. And no game is optimized for that high end phone or any model, nor guaranteed to work on all older models. (Nor are there any AAA games on phones, games can only cost a few bucks after spending that much on the hardware :p)

A slim version with some enhancements have always been enough to revitalize sales. And at this point sales are still way above expectations, why would Sony risk pissing off the 99% now?

Here's how scaleable console games are:
http://www.eurogamer.net/articles/digitalfoundry-2016-tears-for-gears-why-gears-of-war-ultimate-fails-to-deliver-on-pc
https://www.reddit.com/r/MonsterHunter/comments/40s49g/mhx_monster_hunter_x_on_old_3ds/
http://mynintendonews.com/2016/03/16/destructoid-hyrule-warriors-legends-runs-like-garbage-on-the-old-3ds/

Cross platform builds aren't magic, never will be. The game needs to be optimized or at least tuned for each platform. Multiple hardware specs makes the game run worse on each separate spec. Either the extra power gets ignored like all but 2 3DS games, or the old version suffers. And on PC you generally need a lot more power to get the same console settings. You can't actually get an exact match as console games are optimized/tuned on a per scene basis, while it's left up to the user on PC to tweak settings while playing.


I wonder if all this whishful thinking is a left over from last generation's bad choices. PS3 and 360 were an upgrade ahead of the curve hardware wise, and sold at a loss. This caused a longer generation (and big initial losses) while people complained about the high prices. So both listened with a more modest upgrade this gen that could be sold at a much more attractive launch price. Don't worry it won't be another 8 years (360 -> One) this time. This generation will pay for itself a lot faster, unless they'll make some stupid moves like bringing out upgraded hardware mid gen.