Valve may have found a way to make the HTC Vive more attractive to potential VR buyers. It has found a way to do the same thing Sony does: double the frames.
Valve targeting lower price systems and GPUs for VR
http://www.pcper.com/news/Graphics-Cards/Valve-targeting-lower-price-systems-and-GPUs-VR
original story: http://uploadvr.com/valve-cost-vr-graphics/
“As long as the GPU can hit 45 HZ we want for people to be able to run VR,” Vlachos told UploadVR after the talk. “We’ve said the recommended spec is a 970, same as Oculus, but we do want lesser GPUs to work. We’re trying to reduce the cost [of VR].”
“I can run Aperture [a graphically rich Valve-built VR experience] on a 680 without dropping frames at a lower quality, and, for me, that’s enough of a proof of concept,” Vlachos said.
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