KBG29 said:
That's not the way it is going to work. First not every year will see increase to the GPU/CPU. That kind of thing can only happen once there is a shift to a smaller fab process, and once that process is established enough not to cause an issue in the supply chain. Second, devs are never going to optimize to specific platorms agian, that is just the nature of where we are now. No one is optimizing or even coming close to optimizing PS4 and XBO, they are building games to higher level coding instead of utilizing the low level coding that used to be common in consoles. Since devs are building games to more common libraries already, building games that scale based on CPU/GPU/RAM is quite simple, and getting those games to run on a scaled platform comes at almost no extra work. So basically devs have to make a Universal Windows App and a Universal PlayStation App, using Sony and Microsoft's API and the game will run on any device. This adds almost not time to development, but puts the game out to a much greater userbase. |
You said "This is the future of Xbox, and Playstation, will be Yearly Updates" Yearly Updates means 1 Update per year or more updates, Developes would be pissed, would not support consoles anymore, Consumers would be pissed, and would build a PC Instead, the Smart guys would build a "Pre-Build PC Gaming company" that help people to build their PC for game, everyone would switch for PC, because would be the better option, better than have to Upgrade your console 1 time per year, the games would be better, and would have 100% of the Support from developers, consoles would die, and all the 3 others would publish games on PC, with 1 Move, you doomed the Biggest Video Game market, that is Alive for 8 Generations since the 70s-80s, only because of Bullshit.
8 Generations in 40-45 Years, is 4.4-5 Years per Generation, so the Wait isn't so much, and the old generation still get support for a while after the release of the another, so there is no need in rushing the things.








