By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:

I really like Souls games mainly for their clever level design and I fire them up from time to time just for some random combat. Same way I do with Severance: Blade of Darkness for last 15 years, just that latter has better combat.

But the thing is, Souls do become tedious after a while for me cause of their inherent design, even if I have some time - simple fact that I have to do same shit all over again, just cause camera fucked me up and I fell off the ledge into abyss usually makes me force quite them and pick something else. Something that might be much more difficult and time consuming, but that actually won't make me replay the same thing over and over again.

I would love to walk around in Dark souls again, but yes, the game design stops me. Instead I simply enjoy my mental version which is porbably better than the actual game by now :) The level design is amazing, the environments great, did not like the boss battles or forced pvp though, and indeed those ledges! It would have been better game design if you could simply opt out of pvp instead of me pissing off other people by signing out of psn when certain functions suddenly disappear (when someone is trying to invade) If I could play it again with skip option for the bosses, sure.
Difficult boss battle roadblocks have a negative effect on the game for me. In DS2 I ended up grinding too much which made the boss battles manageable enough, yet at the same time made the majority of the game too easy. Adjustable difficulty is simply much better.