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spemanig said:

I don't care if it's elitist. It's the truth of the matter. Not everything is meant to be enjoyed everyone. Skill isn't arbitrary.

And I hope you're joking about the "how do you simplify Beethoven" question.

You must be so disappointed they put an elevator in Mont Blanc :) (Well actually the mountain next to it)

Video games don't need a barrier for entry like actual dangerous things eg driving around the Nurburgring. It is a conflicting game design if done poorly, that is putting up roadblocks wihout alternatives. Skill isn't absolute.

I guess we simply differ on the enjoyment of video games. For me understanding is enough to appreciate, mastery is not a goal in general. I don't play games to beat them. That doesn't mean high score attacks aren't fun, there is a time and place for everything. Inflexable roadblocks in story driven games is poor design.