SvennoJ said:
That's one hell of an elitist attitude you have there.
I've enjoyed the witcher books in English very much, but I guess I wasn't allowed to read it in a language I can understand and should have learned Polish instead. Damn me enjoying Stalker and Solaris with English sutitles, should have learned Russian before being allowed to watch those movies. I'm sure I missed many references to Russian history, culture and various nuances in the language, yet I could still appreciate the work very much.
Games without difficulty options are just lazy design. There's no reason for them not to have them. I've enjoyed Ikaruga even though there's no way I can finish the game at the intended difficulty level. Games are for fun, not things you have to put in the neccessary work to be allowed to enjoy them. When I go to a museum I don't get a skill test before I can enter the next room. Whether I understand the art or not, I can still apreciate it and enjoy it.
The only thing hard games with locked difficulty are good for is bragging rights. There are leaderboards and trophies/achievements for that. If it weren't for cheats back in the day when I was still learning to play, I might not have stuck around for many types of games. Maybe you get enjoyment from beating some arbitrary barrier put in the way by a game. I get enjoyment from choosing my own barriers and don't care what Simon says. Different way to enjoy games I guess.
Btw how the heck do you simplify Beethoven? Do you mean you can only appreciate it in full 30-50 minute orchestra renditions?
But sure, if a developer says my game is only for those putting in the work and do exactly as I say, I can simply ignore it. Don't want to play anything from someone with that kind of attitude anyway.
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I don't care if it's elitist. It's the truth of the matter. Not everything is meant to be enjoyed everyone. Skill isn't arbitrary.
And I hope you're joking about the "how do you simplify Beethoven" question.