spemanig said:
Gameplay is always the most important detail. Imo you shouldn't be allowed to experience the other stuff if you aren't interested in playing the game. |
And there you have it. You do think difficulty is there as a skill test.
Why is it so difficult to understand that someone can be very much interested in playing a game, explore the world, enjoy the characters and their back stories, yet isn't interested in min maxing their armor and weapons or getting the timing exactly right when to use what attack, block, or effect. Unless you think gameplay is nothing more than fighting?
In GTA5 I skipped the drawn out fire fights, I was very glad for the option. Just jump of a building 3 times, skip and do the fun parts. Car chases, flying challenges etc. It was even better that it only skipped parts and you can still do the fun stuff before and after the shooting crap.
Games have become a mix of all kinds of different gameplay elements. Not everyone likes them all.
And while Dark souls is one of my favorite games, I dio wish you could skip certain boss battles. I had way more fun sparring with a random high level tower knigh for an hour, than overcoming a boss battle roadblock. One is optional of my choosing, the other simply stands in the way of what I want to do.
The same in witcher 3. I played on normal I think, story battles were easy anyway. Then I had plenty of time to take on optional quests 10 levels above me to play with the game's systems. No roadblocks in the story, can still experience all those 'nuances' on my own terms.







