| Wright said: You just reminded me that you can miss a complete optional yet lenghty and rewarding dungeon area which has also ties to the main story (and some funny easter eggs altogether) in Tales of Vesperia if you don't happen to travel all the way to a certain part you've already visited in the world, in a crucial plot story moment, despite what common sense might tell you. It's baffling, and there's no second chances; proceeding forward the story and coming back won't trigger it. So I can say I totally relate to that one.
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I feel those kind of things happen a lot in Tales of games. In order to do this very fun dungeon or side-quest to earn a really good weapon, you have to go to this really out of the way place, or go to several random places at different times that can usually only be activated in a short amount of time. It can get really frustrating and is probably my biggest gripe with Tales Of games 
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