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CladInShadows said:

Actually, you're right.  I can bring up Myst again.  Many people who started up Myst for the first time were probably only familiar with point and click adventure games of the Sierra / Lucas Arts variety. Amass an inventory. Use your items on the environment or other items.  Talk to people, etc.  Myst was a completely different experience at the time.  No back story, no descriptions, no instructions.  Just pops you into an environment. It's up to you to "solve" the game. You start thinking differently.  You move around.  You interact with things.  You flip switches. You see what happens.  You observe.  You listen.  And you begin to see how the designers think. You begin to think and observe in a different way.  A way that is more in tune to how Myst works.  So that when (if?) you solve the game and start in on the second game, it's "easier".  And I use that term loosely.  It's not easy.  Not even in the slightest.  The second Myst game (Riven) is a brutally difficult exeprience that puts the original to shame.  But you already hit the ground running. You don't need to get used to how things work anymore. You play within the rules that the first game set.

Exactly. 90% of "difficultly" comes from learning how to play a game and learning to play by its rules. That's why NG+ exists. If it didn't, people would breeze through games on subsequent playthroughs, because they already understand it. The game isn't easier. You're just better.