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CladInShadows said:

I can definitely take stuff from what both of you said and make it apply to me. I love the nuances of difficult games (Dark Souls, Bloodborne, Ninja Gaiden, etc), but I look at that super difficult boss as a challenge. There's a part of me that will go forever unsatisfied until I overcome it.  Same feeling I get with the Myst games.

Impossibly difficult games are really just broken games.  But games that are punishingly difficult yet still beatable?  That's the perfect balance.

I'm not saying that you don't look at difficult bosses as a challenge. What I'm saying is the the reason you like that challenge isn't because "duh it's really hard," but because you understand how to overcome that challenge and that understanding comes from a deep understanding of how the game works. You know how to overcome it anyway. Because you've grown so intimate with the game, or you know that you will, that you know that you'll be able to beat it anywayin spite of that difficulty. The difficulty of just the perameters build to force you to express that earned intimacy in an impressive and satisfying way by closing the margin for error when not adequatly expressing that intimacy correctly.