Sprinting up a ramp, boosting into the air, and descending through the goal to score for my team was extremely satisfying, but not as satisfying as knocking an enemy mech out of the air just before they score. That’s the kind of rush that’s only comparable to barely securing a last-second save in Rocket League.
Once I was in the cockpit and the match was getting ready to start, I looked around and marveled at the detail. Even though I’ve played games like Elite Dangerous and EVE: Valkyrie in VR already, it’s never not an appropriate time to appreciate a high-quality cockpit design. I particularly liked how the weapon turrets on either side shifted to follow my gaze.
The final release of Rigs will include a single player career mode, which will consist of matches against AI opponents that help you unlock new rigs that can also be taken online. There are four different classes of rigs and multiple rigs within each class and several different arenas to play in.
The interesting part of the premise is that everything takes place in a futuristic society that ushers in thousands of spectators for these fights as a live sporting event. In the game mode that I played, the goal wasn’t so much to shoot and kill the other team – although that certainly helped – but rather it was to enter overdrive mode and drop our entire mech suits into the center ring in the arena. You can go into overdrive by collecting orbs that damaged and defeated enemies drop or by killing three enemies in a row without dying. Think of it as a sort of mechanized Unreal Tournament mixed with basketball.
Rigs is quickly shaping up to be the first (and only, for all intents and purposes) competitive VR game on not only PSVR, but any VR platform in general.
http://uploadvr.com/rigs-is-like-a-mechanized-sport-version-of-unreal-tournament-exclusive-to-psvr/
The PS5 Exists.








