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Pemalite said:
the-pi-guy said:

There is a lot more to VR than graphics.  Frame rate is super important, graphics is less so.  

(Frame rate is important to not get sick.)  There is 1 advantage for the PSVR and that is the refresh rate.

Exactly. But the PSVR doesn't have the advantage in framerates either.

The way PSVR works with Reprojection in order to achieve 120fps is that it is essentially "Duplicates" frames and mixes them together to fake 120fps, it's not rendering at 120hz, games aren't running at 120fps. They are running at 60fps or below, TV's have been using a similar thing for awhile now for 120hz/240hz.
There are some upsides to this approach, for one the hardware requirements are allot lower (Perfect for a console), but it can come with the downside of artifacts.

Oculus and Vive however will do 90hz out the gate, a Radeon 7750 can do 90fps in allot of games, just lower the graphics quality.

Framerate and Resolution are ultimately the most important factors, Sony's VR has a lower resolution, but Oculus and Vive use Pentile which comes with it's own caviets.
With a low resolution you get a fly-screen effect... And low framerates just aren't fun, but at-least on the PC you have choice and PC VR will function fine with a Radeon 7750... And I reiterate. You do NOT need a Geforce 970/980 for PC VR. Granted more is always better.

The bold is wrong. A litteral quote from Sony on the subject "You can't drop under 60 FPS ever."

Anyways, dude...just drop it. Occulus even says that you won't be able to play games with the specs your touting. We get it, you need to feel like you're right no matter what...but you aren't.



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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.