zero129 said:
The refrash rate isnt the only thing thats important in a VR headset (Unless the Rift/Vive was running in 30-60hz). PSVR on almost every game (Except the most simple of simple games) is doubling the 60fps image input to 90-120FPS, whereas the Rift requires the PC to give it a native 90fps image input. Not only that!, but to Hit that 1080@60FPS them PS4 games are going to see cuts to their graphics. The is no extra box powering the VR headset its all being done on the PS4 itself a console that so far pretty much has a standard of 1080@30fps. Also native framerate is always going to be better. ATW should really only be used as a "framerate doubler" on low end PCs and the PS4. For everyone else it should only be used for smoothing out transients and ensure low latency at all times. Your trying to say that the OR price has nothing to do with its Hardware, and that it is worse hardware then whats in the PSVR and the only reason its so expensive is cos Facebook doesnt know how to manafacture them. Do you even listen to yourself sometimes??. Its clear for anyone to see that The Rift and the Vive are "Premium" devices with Premium Price, for the High End VR person who wants the best experience, and PSVR is more for the lower end and the Casuals so it can hit mass market and this isnt really a bad thing!!.. "If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR," Sony Computer Entertainment vice president Masayasu Ito told Polygon. I cant believe your even trying to say Sony is wrong lol. Why is this simple thing so hard to grasp and accept?? they are both for different markets. For me, when i do get a VR headset i want Nextgen experience with Nextgen Graphics, but thats me. Like i said they are both being marketed to different markets and different people. Sony themselfs have said this. Im pretty sure that many people will be happy playing Wii looking (Judging from that Social Game) and High Res PS3 looking (Since pretty much most of the games that hit 60FPS on PS4 is pretty much remasters or games thats not too advanced) games on their PSVR unit. And this isnt me saying this trolling or flaming, its just impossible for a Console to get more powerful. This to me is like the Whole DX12 secret sauce thing the X1 fans used to use. Its just not possible to make the console do what it cant. It was the same thing lastgen with 3D and the PS3 imo. |
Yes Sony is wrong, because 1 spec is better on their platform therefor its up for debate which is the better quality product. Why they said it like this i dont know, maybe to not afraid the public of the price at the time. What ever PS4 will archieve every game in native 120Hz isnt in the same debate if the VR Headset istelf is better in quality than its competition. It certainly will be able to upscale the frames at 120Hz in every game which will help to decrease motion sickness.
Yes the Orift isnt as premium as you think, they charge 600$ because they have to. PSVR is mass market but doesnt change the fact that it can be on par with Orift in Built quality and performance hence why it has higher refresh rate than its competition and being cheaper as its mass produced by an Eletronics Company like Sony.
And with the Power, i wouldnt leave it if we will see a more powerfull PS4 which could improve the performance of VR titles and expand the VR libary or the VR Headset could be compatible with PS5 which could be BC with PS4/VR games and so on.







