| darkknightkryta said: So you're saying the eye isn't fast enough to discern the difference, yet your fingers are fast enough to react? You can catch when your animation has ended visually. I'm saying if you play often you're going to get punished for leaving yourself open. My friend mains Birdie, he figured out when I leave Cammy open and has been punishing me. So I had to adapt. He didn't need frame data to find out Cammy's frame traps. I also needed to get punished to figure out Cammy's frame traps. Then we both adapted. Same with Laura. I needed to get smacked around a few times to figure out what's safe and what's not safe. Even before. There was no frame data to analyze. Everyone picked it up as they played. You can tell when an animation's about to end and when it's safe to attack. |
It's like you are talking a completely different conversation and I'm questioning whether you actually understand what a frame trap means? You don't get generally punished for doing frame traps. Yes frame traps can be beaten with invincible reversals but then it is not a punish but a READ from the other player. So the bolded you said doesn't make any sense. If you do a frame trap, then the opposing player can theoretically figure out what is a frame trap but then the opposing player HAS TO ASSUME you did the frame trap frame perfect so in reality the opposing player cannot 100% confirm whether a frame trap is true or not. Of course a player who has done his homework (checking data sheets, testing in training) and knows his frame data can figure it out but you are talking about a scenario where 2 players without frame data knowledge figure frame traps in the middle of a battle and that is practically impossible. For single attacks it is possible to figure out since there does not exist the variable of frame perfect execution.
I'll get back and edit from here.
edit
The underlined comment of yours. Another comment that does not make any sense when talking about frame traps. Remember you are talking about confirming from animation and for your claim to be true, you would need the exact knowledge of every single move in the game. That is not simply a realistic approach when we add human reaction time and the millions of variations depending on the move and range to the argument.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







