Darwinianevolution said: Wouldn't that contradict all of their talk about "getting 3rd parties back"? I mean, I'm sure Nintendo would not have any problem with making two separate versions of the game based on some unified base, but are 3rd parties bother to adapt their games to both versions of the hardware? My theory for the unified system was one single game with two settings options (one for home console and one for handheld), but not two different games built frome a common base. And size is going to be a problem either way. I think the maximum size for Vita games is 4-5gb, but make smaller versions of games like, per example, Xenoblade X, Zelda U or something as big as those will take way more than 5gb. And that's not counting 3rd parties who don't care about the compression of their games (wasn't Titanfall 20-30gb plus patches at launch?). |
Nope. The process of making the two versons is simple. That's the point. The NX is designed to be easy to develope one game between two devices. It's not like making an XBO version and a PS4 version. They are based from the same architecture on the same OS in the same family of systems. If this difference were a problem for devs, the app store would be a barren wasteland with no 3rd parties.
But it's not. It's the opposite. That's all this is.
XBC was like 3GB on the N3DS. There is a fully open world asscreed game on mobile out now. Size is not an issue at all. The asset demand is much smaller when you're using these lower quality assets, especially if the screen isn't 720p like it likely won't be. The NXDS will likely come with 64GB of memory via an SD card to start too, since it'll be digital only and can use that extra money saved not having a cart slot on a bigger SD card. Space it literally a non issue.