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GDC 2016: Tearing & Freesync/G-Sync Support Coming to Windows' UWP Apps

http://www.anandtech.com/show/10154/gdc-2016-tearing-freesyncgsync-support-coming-to-windows-uwp-apps

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Rather the company will be updating the press and developers on UWP at BUILD 2016, Microsoft’s annual conference that’s taking place in two weeks

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Meanwhile on a related note, in this year’s DirectX 12 session, Microsoft has confirmed that they are going to be addressing the current refresh interval limitations of UWP. In short, Windows UWP will be gaining support for interval immediate refreshing, otherwise known as tearing. Tearing currently isn't allowed, and while tearing is not typically desirable, there are situations where the bare minimum latency it affords may be more useful than displaying a whole frame without corruption. This will also allow Freesync and G-Sync variable refresh rate technologies to work with UWP, as the underlying issues blocking them with the current system are much similar.  As it stands there isn’t an ETA on this update, however it’s something the DirectX team has taken to heart, and with a bit of luck it may be sooner than later.

 

Besides me not liking how Anandtech labels Variable Refresh Rates as "tearing", this is good news. We'll see how long it will take and what else they will change in two weeks, hopefully.



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Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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