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elektranine said:
Zappykins said:
Interesting, I wonder if they could use all the DriectX 12 stuff they made for Fable Legends.

Na they will probably have to switch to Vulkan in order to do cross platform.

And it won't actually be called fable but will be a spiritual successor.


Er. You don't have to "switch" to Vulkan. You are allowed to support both at the same time. Strange isn't it?

Fable Legends was built with the Unreal 4 engine, which you guessed it... Supports Direct X 10, Direct X 11, Direct X 12, OpenGL (Version 3.3 and above) and Vulkan.




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