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Chazore said:

As for maxing things out, ARK is only doing this due to the fact the game hasn't even been completely optimized, Star Citizen runs more smoothly for others than Ark and Ark is a multiplat title while SC won't be. The devs behind Ark are also putting out a spinoff of their Survival of the fittest portion out into early access on top of trying to handle ARK on PC and X1 let alone PS4, I honestly don't see that game being fully optimized for PC and as such the high end current cards are deliberately going to be crushed unfairly. 

ARK may not be the most optimized game there is out there but the performance impact is somewhat justifiable when it is one of the best in terms of foliage quality and geometric detail ...

Chazore said:

Nvidia gameworks isn't a rig ender though, nor should it be and that's an issue loads of PC gamers are pointing out over on sites like Youtube. TD is another multiplat title that's not 100% stellar for PC either from the benches and PC port reports I'm seeing, a game like that at 1080p that looks practically the same as a PS4 should not be completely wiping out a GPU like my 980, multiplat console ports should never be doing that, like at all, crammed FX or not, in fact crmaming a few FX in there is the last thing I want crushing my card and forcing me to go out and spend another £5-700 just to get a few wavy hair or snow particles.

Nvidia GameWorks is fine for the most part and it's definitely becoming a genuine tool to explore the limits of PC hardware ... 

If you don't like your framerate tanking there's always an option to lower your settings, you can't have everything. Concessions are needed and the devs aren't obligated to not add on new features from console ports either ... 

I want VXGI, HFTS, Nvidia Flex, HairWorks, and FlameWorks altogether even if it kills my framerate ... 

Everybody needs to determine what's important for them in a perf vs quality scenario ... (For me I value higher quality visuals so I'm OK with gaming @ 30fps even on PC!)