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Wright said:

I do think Dark Souls specifically has the perfect learning progression. The first time I played it seemed like impossible challenges to overcome. Nowadays I wouldn't even call the game hard anymore, as I've learned that patience and a bit of skill can trump practically anything in there. I'm pretty sure your friends, with a little bit of time and energy, would be also able to accomplish it.

I saw a video about Dark Souls with invincibility on and it seems like the most boring thing in the world, to be honest. Probably why I'm not so fond of adding that thing to any videogame. Just make "easy" easy, and there shouldn't be any problem.

Yeah, you have a point. But the problem is not the fact that they can't beat it, it's the fact that people might be frustrated with the game. I agree with you, I love the game and I think it has an outstanding learning progression. But I think it wouldn't hurt having an easy mode for those people who prefer to just beat it without any problems. Even if they wouldn't grasp everything the game has to offer. 

In Dark Souls case I'm talking about an easy mode, invincibility is nonsense since the main mechanics are pretty simple and it'd be pointless. But in Star Fox: Zero it could be useful for "noobs" to learn how to use the motion controls, boost, barrel rolls and all of that. Especially how to learn motion controls, since a lot of people don't use them normally for aiming.