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Hiku said:

Usually I test my way through this. But for frame traps and punishes, I prefer to look at frame data since testing it against the training dummy feels like a waste of time.
For example here I see that Chun's back+HP is +2 on block.


I had no idea. I assumed it would be -1 or something. From this I can already see which moves can be used as a frame trap instead of testing each individual move and recording the dummy to press various buttons.
For example, this means even her st.mp (5f startup) can be used as a frame trap after a blocked back+HP and grant you a counterhit no matter what button the opponent presses, because in this game, like in SF3, and unlike SF4, if two normals collide at the exact same frame, the stronger button will beat out the weaker button cleanly. And since her st.mp can combo into cr.mk> special/critical art, it makes this move very powerful even on block.

And I infered all that as soon as I saw the number 2 next to it on the framedata, while reading it on my phone while on a train. It would take time to test all these things, and in SFV you also need to know what a move is after V-trigger cancel on hit or block as well. And knowing how much stun or V-gauge a move builds can help you decide to use one move over another. So framedata helps a lot with saving you time. Then once you have an idea of what you want to do with it, you go into training mode and pratice.

The Prima Games guide is excellent by the way. Highly recommend it. It has all the info you can imagine, except for hit/hurt boxes.

100%

edit: There are some rare character specific cases where according to frame data one should get a counter hit against x-frame attack but you actually miss/trade/lose/win against all odds looking just the frame data. These involve some unusual hurtbox shenanigans like R.Mika's ST.LK. One example is after blocked Ex-Scissors (+1) against Chun. If Bison does C.LP (4f) it will trade against Chun's C.LP (3f) but if I hold back and delay 1-2f and hit ST.LP (4f) Chun's C.LP (3f) whiffs and Bison hits clean.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198