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JEMC said:
aLkaLiNE said:

These are all things that can be improved upon before it actually launches. The main things are that its really fucking powerful, and doesn't need a camera. This covers the enthusiast demographic. HTC Vive/OR high end. PSVR going for mid/low end, and mobile phones offering the cheapest method of entry.

Actually, it isn't.

See, the APU that powers that VR headset, the FX-8800P has an R7 graphics chip comparable to a retail R7 250 and with 8 Compute Units or 512 shaders.

For comparison here is what the Xbox One, PS4 and R9 290 (the card that both Oculus Rift and HTC Vive mark as the sweet spot for VR):

+XboxOne_12 CUs and 768 shaders
+PS4_18 CUs and 1152 shaders
+R9 290_40 CUs and 2560 shaders.

As you can see, it's actually quite weak.

I probably should've read the entire thing before shitting my pants and jumping to conclusions. I thought the gpu was going to power the VR headset, it's just that the headset didn't need a camera >_> upon further inspection it appears that I am an idiot.