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aLkaLiNE said:
Normchacho said:

And another thing, is it battery powered? So...what's the battery life? 30...maybe 45 minutes? Does it do positional tracking? If so, how?

Yeah...this isn't going to go well.

These are all things that can be improved upon before it actually launches. The main things are that its really fucking powerful, and doesn't need a camera. This covers the enthusiast demographic. HTC Vive/OR high end. PSVR going for mid/low end, and mobile phones offering the cheapest method of entry.

Actually, it isn't.

See, the APU that powers that VR headset, the FX-8800P has an R7 graphics chip comparable to a retail R7 250 and with 8 Compute Units or 512 shaders.

For comparison here is what the Xbox One, PS4 and R9 290 (the card that both Oculus Rift and HTC Vive mark as the sweet spot for VR):

+XboxOne_12 CUs and 768 shaders
+PS4_18 CUs and 1152 shaders
+R9 290_40 CUs and 2560 shaders.

As you can see, it's actually quite weak.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.