By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:
Azzanation said:

Nothing to worry about. Halo 5 has already set the foundations for Halo 6 multiplayer. There isnt as much need for them. They fixed the MP where H4 failed. Went from the worst MP in Halo history in H4 to the best with H5. All H6 has to do is do eactly what H5 does.

That's true. As long as they copy Halo 5's MP formula, they should be fine. That being said, there are some things they can do better with Halo 6 MP imo,  better playlist selection at release and less forged maps/more made from scratch maps. 

Singleplayer is definitely the biggest concern for me with Halo 6. I really don't like the story direction Brian took the series in with Halo 5. If they want me to be interested in Halo 6 SP, they're going to need to a. make Arbiter playable again (3 teams? Arbiter, Chief, and Locke), b. give us an equal number of missions for each team and better character building on Blue Team, and c. bring back Halfjaw (Rtas 'Vadum) and Lord Hood.

The overarching story of 4, 5 and 6 were already written. Obviously details change and get reworked, but the essnce of 5 and 6 havent changed. Personally I like the more emotional evocation of 4 and 5. 5 had a nice contrast between the more military minded Locke ( Who didnt come through the initial Spartan programe ) and Masterhiefs emotional attachment to his team ( who knew each other from childhood ) and Cortana. Im actually glad the Locke and Chief thing turned out as it did. Because what happened in the last hour of the game was way more important in respect to Chief and Cortana fom the Halo universe perspective.