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CGI-Quality said:
Normchacho said:

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamless-ness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level."

"That super great-looking Nathan Drake that's in the cutscenes--that's going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you'll have in gameplay all the time."

 

http://www.gamespot.com/articles/ps4-lets-uncharted-4-dev-go-crazy-for-graphics-rea/1100-6428891/

 

Was that so hard?

Just realizing that I missed this. :)

 

For some more clarity on the "front part of Drake" talk:

 

Yeppp.....all gameplay, in-game. Drake from the front, back, North, South, East, West, High, Low, Top, and Bottom.

All of that is from a distance and quick, can't see his face properly. It's not like the cutscenes where we can take a good look at his face and at close.

A good view can be achieved by turning and moving  the character towards the camera. Something like this but a little closer:

Now that's an example of a fully visible ingame model of a character.