| Zoombael said: PC VR requires this lot of power. For several reasons. You're not aware of the differences between PC VR and PS VR. With Oculus and Vive the graphics card has to cope with a two display solution. The missing reprojection feature. The PU box is a little helper (3D sound). Sony developed PS VR in conjunction with the PS4 hardware. Efficiency, tweaks and tricks. PC VR has to rely on raw insufficient used power and the non-unified hardware makes it a must to set minimum requirements high. So no one with a 'subpar rig' can complain. Mods are mods. Nothing to brag about. In particular when it comes to VR. Games can't be simply patched up. Especially not by amateurs. It doesn't work that way. Otherwise every other publisher/developer would say "oh sure, let's support VR, put it in our games... *pulling switch, turning knob, pushing button* ... 1 2 3 and done." |
If you think the PS4 has some "untapped" hardware that the PC doesn't have in order to pull of "reprojection" then you are highly misinformed.
Reprojection is not a miracle technique, it can cause artifacts if not delt with correctly... The PC implementation of going with 90hz avoids some of the issues that reprojection brings.
If Oculus, HTC wish to use reprojection on the PC, then they have the capability to do so, I wouldn't also be surprised to see Sony's VR end up on the PC, you would be surprised how thrifty modders get. ;)
Running at 120fps instead of using reprojection to fake 120fps is easily more preferred, the PS4 doesn't have the power to do so unfortunately.
But no, the PC version doesn't require a ton of hardware, plenty of people have gotten it functioning perfectly fine on moderate hardware, you are telling "furfies".
Also, do not underestimate the power of mods. They have become entirely new gaming franchises, do you keep an eye on the moddb at all? You might just walk away not only more educated, but maybe more surprised by the ability of modders. (And why development company's sometimes snatch them up. Talent.)
| Zoombael said: But you got nothing to base your numbers on. Therefore my question remains unanswered. "5% of what?" |
Uh... You seriously asking that? After I told you? Wow. Incredible.
| Zoombael said: Oh yes you do. Ok. Maybe if you only want to use applications like tilt brush and don't plan to play any games coming in the near future. Lower the fidelity... you're such a kidder. :D |
Not everyone wishes to game at 1440P with everything set to 11, unlike the PS4 where a developer will sometimes force 900P+30fps... You actually have the option to lower the graphics slightly to do 1080P or 60fps or both.
| Zoombael said: Nope. The support will be relative to the success of VR. Let's use Kinect as reference in the right way for a change. It was introduced in 2010. Well into the 7th gen. 10 million units sold within a few month. Fasted selling device. Abysmal Support. Fast decline. Kinect 2.0 chained to Xbox One, even less support, flopped hard. The End. |
You are proving my point, Kinect was actually a massive success intially.
With VR headsets though... Chances are they will be more expensive than Kinect or other Motion control schemes, which means less casuals will be inclined to purchase it.
It would have more guarenteed support if it was introduced and sold with every single console sold.
Let's take the expansion pack in the Nintendo 64 as another example, the functionality was always there... But it wasn't released straight away... And wasn't with every console sold, thus by extension it didn't get significant game support, just a few notable titles.
| Zoombael said: According to some the PS4 is underpowered in general. But as we can all see ... it is doing more than just well. Record breaking would be a fitting term. So where is the reasoning for this claim? Slow clap indeed. |
The Playstation 4 is built from 4 year old, mid-range PC graphics hardware, backed by a CPU that belongs in a tablet with barely adequate amounts of bandwidth.
It is underpowered and archaic, technologocially it's already half an extended generation old.
Sales doesn't equate to technical capability, thought you would have known better than that with the PS2 and Wii's success.

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