spemanig said:
I think that in the coming years that audience will be plenty big enough to be the defacto business venture. People don't care about being always online. Like at all. Destiny and The Division are two of the most successful new IP of the generation, and they are both always online. No one who is opting into a streaming service cares that you need to be connected, the sameway no one playing multiplayer does. I think that the tech is very young atm, but it is getting better, and I'm sure there will be ways to get around some of the inheret issue as early as 5 years from now, which is when streaming is actually expected to take off on a grander scale. The biggest issue is for fighting games, where latency will instantly make the games unfun. You can bet your bottom dollar they are working on fixing that as we speak though. Progress will be made, as it always does. |
There is a difference between having a multiplayer focussed game be always online, vs needing your entire system being online. Nobody who is playing multiplayer minds, because it's literally impossible to do it otherwise. However, with a single player game, the restriction is unnecessary.
I don't see the tech improving to where it needs to be that quickly. With internet providers restricting internet speeds via price tiers, and continuing legal battles over net neutrality, and nations where internet access is still not ubiquitous.
Naturally I can be wrong, but I don't see streaming being a better option until more than ten years.







