curl-6 said:
So now you're trying to count DLC and revenue as game sales? Those games were not the highest selling games of their respective console generations, simple as that. You can try and argue they were the most influential, which is highly debateable, but to say they were the highest selling is proveably incorrect. |
eh why shouldnt i count money into it? This is after all what video companys work for
http://vgsales.wikia.com/wiki/Video_game_industry
arcades were close to home market sales and even surpassed them in 1996, this is a fact its not proveeably incorrect
| 1996 |
$44 billion (worldwide) $26 billion (worldwide arcade market)[118] $18 billion (worldwide retail market)[119] |
$64.39 billion (worldwide) |
| 1995 |
$29.32 billion (worldwide) $15 billion (worldwide retail) [28] $9.52 billion (Japan arcade)[120] $4.8 billion (US arcade)[104] |
$44.17 billion (worldwide) |
| 1994 |
$29.3 billion (worldwide) $20.8 billion (worldwide retail sales)[121] $8.5 billion (US arcade & rentals)[104] |
$45.4 billion (worldwide) |
| 1993 |
$29.3 billion (worldwide) $19.8 billion (worldwide retail sales)[121] $9.5 billion (US arcade & rentals)[104] |
$47 billion (worldwide) |
| 1992 |
$27.915 billion (worldwide) $18.045 billion (worldwide retail)[122] $9 billion (US arcade) [29] |
$46 billion (worldwide) |
| 1991 |
$12.73 billion (US & Japan) $8.1 billion (US total)[104] $4.63 billion (Japan retail)[30] |
$21.46 billion (US & Japan) |
| 1990 |
$17.9 billion (worldwide) $13 billion (worldwide retail, Nintendo with nearly 90% market share) [30] $4.9 billion (US arcade)[104] |
$31.44 billion (worldwide) |







