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BraLoD said:

6th gen: Shadow of the Colossus
As much as it was a late game and it set not standart for it's own generation, SotC was the game to definitely prove games as a form of art and open way for several deeper attempts and acceptance to the various forms of expression in gaming as a whole, it was not the first artistic game, but it was the one to change a whole concept about videogames in general, after SotC people were much more open to try something different with games.

7th gen: The Last of Us
Again a late game on it's own generation, on a generation completely dominated by the multiplayer focus shift caused by the game the OP picked for this gen, it was the one to finally break it, it again didn't set a standart for its own generation, but it completely changed the one being heavily focused up until them, single player experiences were becoming less and less relevant, and open world and sandbox games more and more the mainstream, while games of Journey were still fighting against that on the SotC art form, The Last of Us captivated alsmot everyone with a focused yet brilliant take on immersion, story telling, character development and the power of videogames to improve on that concept of that videogames are a way more deep platform than most games may make it look like, it has an unique way to deliver a deep experience that set it appart of any other platforms, and that's not only mechanic, but also immersive.

I gave these two games some thought as well and their timing really hurt them: impact is very important to me when I think about GotG and I find it too difficult to argue a game made an impact on their generation when they are released so late in that gen.