fatslob-:O said:
So much fail I'm just going to list them out ... Reflections =/= Dynamic Global Illumination Heat Transfer Simulation =/= Procedural Destruction Mesh Deformation =/= Dynamic Material Shaders & Change in Surface Properties = Dynamic Material Shaders The funny part is later on he somewhat backtracked on that old video with a newer one LOL ... |
Like I said, no point talking to you.
Everyone is wrong except you.