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theprof00 said:

*snip*

So much fail I'm just going to list them out ...

Reflections =/= Dynamic Global Illumination 

Heat Transfer Simulation =/= Procedural Destruction 

Mesh Deformation =/= Dynamic Material Shaders & Change in Surface Properties = Dynamic Material Shaders 

The funny part is later on he somewhat backtracked on that old video with a newer one LOL ...