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Gaming - VR - PS4 vs PC - View Post

Pemalite said:

5% of the entire Steam userbase. That's the context, I did cite the numbers for that.


No, this is not the context. Steam survey participants are not the entire Steam Userbase. It's only those who participate in the survey. The purpose of those hardware surveys is...

"...to collect data about what kinds of computer hardware and software our customers are using. Participation in the survey is optional, and anonymous. The information gathered is incredibly helpful to us as we make decisions about what kinds of technology investments to make and products to offer."

http://store.steampowered.com/hwsurvey/

Not to determine the exact percentages of graphics cards in usage. I repeat, apart from the GPU there are various other things required to meet minimum requirements. No, steam survey are not a reliable source to prove how many PC users have ascended to master race status. There are certainly not 10s and 10s of 100s of millions of VR ready machines out there.

The estimation provided by nvidia is far more realistic. Even though i think its still very optimistic.

"Gaming hardware company Nvidia, which makes many of those graphics cards, recently estimated that only 13 million PCs will fit the bill next year."

http://www.theverge.com/2016/1/8/10723082/nvidia-vr-ready-pcs-bullet-train-everest-ces-2016

http://wccftech.com/steam-hardware-survey-shows-1080p-majority-intel-hd-4000-gpu/

Why do i think it's optimistic? Because a graphics card isn't a console. There aren't just 2-3 different kinds out there in a time span of over half a decade. 280, 480, 580, 680, 780, 680ti, 780ti, 580ti, aaaaand so on and so forth. There are the ATIs too. 970 is minimum, there isn't much above it.

 

Pemalite said:

Then you missed my entire point completely. It is comparible in the way that games will support the peripheral.


I understood. Completely. Some people just don't understand VR and it's long range. And this...

 

Pemalite said:

Will the support be in every single AAA game? No. It won't. Just like Motion controls were never supported in every single AAA game.


...is prove to that. It doesn't need to be in every sinlge AAA game. It's evident you haven't grasped what this is about. The key difference between VR and mere motion control peripheral like WiiMote, Kinect and PS Move it isn't restricted to a small number of genres and concepts. I'm not saying all of those concepts will be super awesome. Of course there are going to be bad ideas and crappy games. I'm not sure if VR support in Tekken 7 is a good idea. However, it is further proof to the wide range of possibilities. An important crucial aspect, the big contrast to "Kinect": Gameplay mechanics and don't need to be mutilated and input peripherals can still be utizlized. So Tekken 7 will be a Tekken and not a Fighter Within. And Lucky's Tale is a standard 3D jump n run that could also be 1:1 a normal game on a 2D flat screen.

It was mentioned many VR apps will be multiplatform. With WiiMote/Kinect/PS Move there was no multiplatforming. Developers will make games for several VR headsets and you can bet your behind PSVR will have a lot of 'em. Sony is a major player, responsible for pushing VR and making it accessible, in combination with a thriving globally known brand.

 

Pemalite said:

We would need a new generation for that, with the peripheral included with every console sold.


No, we wouldn't. It is not the prime objective to implement VR into every AAA game. VR will simply be a new form of entertainment.

Your view on VR is very shrouded. 



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