By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AEGRO said:

O.P. I like the new characters, i hope they are investing more in the story in comparison with previous games, which was basically "You are good, they are bad, kill them". It looks like they are going for a more "realistic" tone.

 

That's...not really the case. While the first game didn't really develop on story much (and I could certainly concede that "hey, those are monsters, this planet is ours, let's take it back" situation), the second game explored the themes of the lives of the Locust and the civil war they were having among the lambent ones, as well as meeting the Queen and finding out she's human, while altogether realizing that the only way to defeat them is by sacrificing what little the humans had left. Ultimately, the third game toyed with the idea that the Locust were the ones with the right to have the planet for themselves, and that humans weren't any better than them. One of the key characters, Marcus Dad, tried to save them because he realized they weren't bad to begin with. The Locust Queen, on the other hand, chastize humans for all the destruction they've brought throughout the games in order to make themselves feel better.

I mean, sure, the stories in GeoW2 and 3 aren't going to win any script awards or anything, but they're much better than standard stuff, for sure. I personally think the stories in GeoW far surpass the ones in Halo, at least where the videogames are concerned.