DakonBlackblade said:
naruball said:
I don't think that's what the author tried to say. It seems to me that what he tried to say is that in 2016 it's a huge risk to invest a ton of money on a single player game that also happens to be a new IP. It may end up selling 1m or close to that, but that's not enough for a game with a huge budget. If you look at the top 10 selling games, it's mostly mutiplayer games. That's what brings the most money (Ninty is the exception). Not games like The Order, Infamous, Until Dawn, Tearaway, Ratchet and Clank or Heavenly Sword, but Halo, Cod, Battlefield, Fifa, etc.
If memory serves, Until Dawn didn't have a huge budget and neither did Heavy Rain.
Games like Devil May Cry (even 5, if it's ever made), Bayonetta 3 etc are at a bigger risk than games with multiplayer due to the second hand market. If you look for a COD game, you'll see that it's expensive even a year after it releases, both new and used.
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Wouldnt you agree that its a big risk to finance ay new IP regardless of genre ? I dont think the singleplayerness or not of the game has anything to do with the chance of sucess. Only thing ppl seen to be adamant nowadays is that they want lengthy games, other than that everything has a market.
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It is risky, but I think it's less likely that a single player game will make a lot of money. Even Until Dawn that received a lot of buzz didn't manage to sell all that much. Games with a huge budget simply can't be single player only (exceptions are well established franchises like GTA, Zelda, etc). The developers know it already and that's why the inlcude multiplayer even when it doens't make much sense.