GameWorks is to blame in this case but I feel that the grief towards the rest of the program is unjustified ...
While I'm not a fan of ambient occlusion in general and I resent the shit out of PCSS, GameWorks does bring in some decent stuff like PostWorks, FaceWorks (I'm sure every graphics programmer has subsurface scattering figured out.), WaveWorks, Turf effects but my most favourite out of them all is HairWorks along with FleX ...







