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Chazore said:
Zoombael said:

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

But you seem to think they are in order to call the platform users the "minority" despite the different numbers of users who have different builds.

"And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, "

How many OR DKs are out there? I think the number is 300k. But all we have are a bunch of unimpressive... games. At least technicalwise. Also not very innovative. 99% of them in the weird department, demos, concepts, not full grown games.

Think the number all you want but it's not going to make it the right number. "unimpressive" games to you but to others it can be impressive.

Out of context. Again. First of all is said TECHNICAL WISE! As in not impossible to handle by PS4+PSVR. Secondly*


"Vive has already sold it's April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/."

Those reports are meaningless without context. The april stock is depleted. That was days ago. Since then nothing has changed. May is still up.

Still means that people out there are buying expensive tech.

Yes, there are certainly some people who buy expensive tech. There also people who bought OLED TVs when prices where  in the five digits zone. And i bet many of those Vive buyers are non-private (military, corporations, scientific institutions). E.g. Audi has shown high interest in VR. 

http://www.roadtovr.com/audi-virtual-reality-car-showroom-htc-vive-pre-oculus-rift-cv1/

"People" with large budgets, to whom 600-1000 WC (Whatever Currency) even multiplied times a hundred are a drop of change in the charity box.

"with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters."

Only Sony? Or? Didn't you notice many of the games coming to OR and Vive will also be available on PSVR? Now guess who has the most full grown games. Protip: It's not the most expensive one. What do you mean by selected? Anybody who fulfills the requirements can develop a game for PSVR. Just like any indie game can make it's way to the PS Store. Like i said, most PC VR games we've seen are not out of PS VRs range. Prbly going to be like the current state of indie and AAA/AA games we have. Those be of worth will be made available on PSVR. And defined/set parameterers aren't a disadvantage. 

You seem to have the idea that the closed platform will have the most games despite history telling the same story each time. YOu talk of "home grown" but decide to exclude the fact that devs that make games for PC are home grown ebcause the platform itself isn't owned by a company but those willing to make games only for the platform do exist. a definited set can be a disadvantage like it or not.

Where did i imply anywhere PS VR will have the most games? It certainly will have some of the most significant VR games. Exclusive or non-exclusive. Like EVE Valkyrie, Adrift, The Assembly, Rigs... DOA X3. You know, games with names. I talked of "home grown"? I talked of "full grown" thats for sure. I did imply having the most isn't a important factor though. There is also quality, and the quality of quantity.

Are you excluding the fact that many of those "home grown" come to consoles? Not just a few but a very lot. And a very lot are forgettable. Unimportant. Of low quality. May i say... now hold on to you chair... sho..sho..shovelware.

I'm fully aware of adventages and disadventages. But you seem to have a very narrow alley view. You should teach yourself a lesson in history of video games.

https://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983#Causes_and_factors

I don't expect you to see the overlap. But i don't want to write endlessly either.


There is also this little fallacy you and others have created. Oculus Rift and Vive don't share the same library. Well, for the most part they prbly do. But there are already quite a few exceptions. Its not like the thread title suggests ... PC vs PS4. It's more like PSVR vs Oculus Rift vs HTC Vive vs ...

"this little fallacy you and others have created", oh like you haven't been doing that yourself for months on end?. End of the day the library of the various forms of PC vr will still be on PC, just like how I have my Steam, Blizzard, EA libraries on my PC via different clients, GoG if I count GoG Galaxy.

Yes, and there will be of course a library of PS VR exclusives. One game with the significance of 10 concept demos. Those are not words ment to degrade. It is a fact.

*Many of those unimpressive "games" for the Rift or Vive are nothing more then experimental, demonstrational, not full grown projects. And those digital distribution platforms are digital distribution platforms. They are free and don't cost large sums of money.


For example there won't be a Hover Junkers, Fantastic Contraption, Tilt Brush, Budget Cuts on the Rift. Or Edge of Nowhere, Lucky's Tail, Dragon Front, The Climb on HTCs Vive. Or Rigs, (Winter, Spring, Fall Lesson) Summer Lessons, Dreams, AceCombat7, London Heist on Vive or Rift. It is to be considered that we haven't goten any of those three HMDs yet. And that there might be changes of the exclusive status. At least regarding to the PC VR games. 

so wer'e doing an old school VGC style list war now?. Those typically never end well and never bring anything good other than "oh yeah" moments.

Yes and no.

No. I was pointing out that there is no single PC VR entity. All of the three mentioned HMDs will share a common library and each of them will have an exclusive library. It's not going to be like with Kinect where no other motion control devices outside the Xboxverse shared a large part of that little excursion. The support for each of those three VR HMDs will differ from one another. To what extent is to be seen. But by the list i've posted we can see PS VR has already established quite a number of exclusives.

https://en.wikipedia.org/wiki/PlayStation_VR

Yes. Are you dismissing the evidence of how well supported PS VR is in a thread where it's discussed how the hippest VR headsets will fare and where their supportive advantages are pitted against each other?


Anything else? Indeed. By the time hardware demanding games like Star Citizen can be played on PC via VR HMD... the next iteration of consoles will be knocking on the door. /looking at title.

"knocking on the door", sounds like someone is being a bit pretentious.

Sounds like someone can't handle the ordinary run of things. In about 3-4 years there will be another Playstation Console. Given that Sony wants to straighten out their expenditures it's highly likely PS VR will be compatible to a PS5. And a PS5 will have more Ooomph than a PS4. Taking time into account for PC VR is legit, but not for PS VR?




Hunting Season is done...