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Areaz32 said:
Pemalite said:

They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.

We have actually seen better on the PC, for years infact.

But you know what? During the Xbox 360 and Playstation 3 era, "Graphics didn't matter", "Resolution didn't matter", "Framerates didn't matter" when it came to Console vs PC arguments... And now that the consoles can do last century 1080P gaming suddenly they might hold a sliver of relevence in high-end graphics? Hardly. Are they good enough? For most, can't expect miracles out of mid-range hardware.

Most frostbite powered games (Dragon Age: Inquisition, Battlefield 4, Battlefield: Hardline, StarWars: Battlefront etc') were all a step down from the PC in terms of graphics, The Order 1886 isn't the most graphical game to grace our screens and nor is Driveclub.

But you know what... I am just going to assume you never played Crysis 3 maxxed out in eyefinity or in 5k, that's the only game I need to win that argument. ;)


Most of the biggest AAA PC games however are usually ports of console games, so what do PC games tend to use all that extra horsepower for? Well. That's easy to answer.
* Higher Resolutions. - 1440P, 4k, Eyefinity, 5k, sky is the limit.
* Higher Framerates. - 120fps, 144fps.
Things like HBAO instead of SSAO, better Anti-Aliasing, Texture filtering, shadowing, lighting, shaders, texture quality... PC games are more often a "step up" from it's console release... That is, untill we near the end of a generation and it ends up being generational difference (Or more).
All those extra effects aren't free, these are the *exact* same games played on consoles, just upgraded with better effects and higher quality assets afterall.

Not only are high-end PC's faster on-paper, but also in the real world, PC's are also loosing that "inefficiency" edge thanks to Driver, OS and API improvements.



--::{PC Gaming Master Race}::--